QUOTE(funk master steven @ Sep 17 2005, 02:33 PM)
QUOTE(Nico @ Sep 17 2005, 03:01 PM)
NES CONTROLLER!!! I was just thinking that. Fuck that! The amount of blisters n painful hands I used to get afer hours of gaming with a plastic rectangular brick sucked ass. Controller edges have to be moulded.
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yeah it felt like playing with a fucking brick
thats why I dig ps2, they didn't try to fuck with a good thing, they added analog sticks and that was it with them, and there controllers still kick ass
I don't need a button to control my characters boner
or do I?
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The way you control games now actually IS broken. We now have technology that can depict almost hyper-naturalistic scenes. The graphical and aural capabilities of these new systems is incredible. However, the way we control these hyper-representational games is so far behind where it should be. Using the standard two analog stick controller is now far more limiting than it should be, it is akin to telling someone where to move instead of actually moving yourself, it is two or three generations removed from what is happening on screen.
example: I want a character to move right. In the current landscape of console control we only have the ability to indirectly influence the action. The character moves right when your thumb moves a joystick to the right, or your character jumps when you press the jump button. You are suggesting what is to happen on screen... although this form of control is very responsive and old hat for many people.
... but if games now have the ability to present an artificial reality that corresponds fairly close to 1:1 with real life (visuals, audio, physics... etc.) then don't you think there should be a new form of control?
If you don't like the Nintendo controller on aesthetical grounds then that is one thing, but the concept is far advanced. If the standard control scheme sticks throughout this generation of consoles... and even in to the next, then the gaming industry will be stuck in creative rut. You have all this ability to create these worlds, but the way you interact with them is archaic and far too rigid.
So, congratulations to Nintendo. If not for the new controller design, then for the actual idea and concept that other developers will be looking at in the future.
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