QUOTE(Funk Master Steven @ Apr 6 2009, 01:24 AM) [snapback]543301[/snapback]
QUOTE(Liam @ Apr 5 2009, 03:04 PM) [snapback]543255[/snapback]
"And you get your own room, fuck me!"
It's a tough call for me, all the generations have different things that appeal over the others:
Red/Blue - nostalgia, back to basic gameplay
Gold/Silver - good atmosphere and music, totally immersive
Ruby/Sapphire - best region, loved the two opposing teams and the legendaries
Diamond/Pearl - polished tight gameplay, ridiculously long playtime
I can pick up Blue now and run through it without ever being bored. Still just as fun more than 10 years down the line.
the legend pokemon in ruby/sapphire are the best out of all of them, but gold was the first to do the night and day with different pokemon in the night. also after you beat one world you had to beat the old world from red/blue whole new adventure but nostalgia with the old pokemon and gym leaders.
ruby/sapphire didn't even do night and day, red/blue was great because it is the same gameplay for all of them and the nostalgia factor but I got used to the perks like playing new versions of football games and fighting ones. the whole egg thing introduced in gold and silver was brilliant.
they really need to use all the money they have been saving from not changing shit up graphic wise and do a 3-d pokemon final fantasy style. I'd play a 4 disc pokemon game easy, I know they say it's for kids but thats bullshit.
I agree that going to Kanto after being the Johto Elite 4 was a great move. I totally wasn't expecting it either, so finding out that I still had hours of playing left was awesome. I didn't like, however, that they made Kanto so fucking easy. The levels of everyone's pokemon compared to the Elite 4 were a joke, it seemed to me like it was over way too fast. If you had an even halfway decent team you could bowl through everyone with minimal effort, so that loses points for me.
I like the most recent generation (Diamond and Pearl) because it ties together the best bits of the previous titles: night and day is back, breeding is still present, great challenge when it comes to gym leaders and Elite 4, marathon play length (just getting three badges can take about 12 hours), also the physical/special split for attacks as well. Abilities are no longer paired with Atk or Sp. Atk depending on the type, but depending on the move itself. Before, a Water pokemon with shitty Sp. Atk like Gyarados was plain out of luck, because Water moves all ran off the special stat. Now there's both physical and special Water attacks, which breathes a whole new life into the tactics of the game. Don't even get me started on competitive battling online through an emulator like Shoddy Battle: one of the best examples to show that this game is NOT just for kids.
My only regret is that the GameCube and Wii versions of Pokemon Stadium (Colosseum and Battle Revolution, respectively) didn't play on the RPG-theme so much. In each one you have an RPG mode, but it's nowhere near as developed as the handhelds. Like you say, a next-gen console Pokemon game would be sick, preferably with the actual ability to CATCH THEM ALL without having to go to events that are only in Japan, or trading with someone to get the one pokemon you want for your team but for some reason isn't in your game.