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Anyone Ever Work With Red Cameras?

22 posts · page 1 of 1

post #1
16 September 2009, 05:33 UTC#1
red.com

look it up

mad pricey, but damn dose the picture look good Image file not present in the recovered backup
anyone know any comparison cameras or anything better but affordable?
let me know whats up
post #2
16 September 2009, 08:51 UTC#2
We've used it a few times.

Decent cameras. Need good glass though.

The post workflow is still a nightmare.
post #3
17 September 2009, 05:04 UTC#3
Ryan, anything close to that quality is gonna be around 15 grand. Not to mention the lens systems you have to buy.
post #4
17 September 2009, 05:43 UTC#4
yeah a little bit a few weeks ago, the inner brains as in computer shit and menus suck, these cameras were designed by computer techs not cam ops but they're great when you figure them out to an extent, I am still on the path and am up in a course I think come november on them so yeah. great cam though

going to sell my soul to bank loans when the "Scarlet" comes out to buy one of those :smile:
post #5
17 September 2009, 09:57 UTC#5
Havent actually used one myself, but know many people who have.

The camera is just not ready. Far too many bugs. When you hire it from red in this country they send 1/2 tech support with it just to fix all the problems on set.

Looks pretty stunning with a good set of lenses though.

Would have to disagree with Elliot on the post production workflow side of things. In my opinion its actually quite simple to use and has been integrated into final-cut quite easily, presuming you are using a broadcast quality edit suite with I/o card etc. If you didnt have that you probably wouldnt be shooting on the red anyway.
post #6
17 September 2009, 10:06 UTC#6
R3D files are a pain in the arse, there's no native support.

If you have an online edit suite- regardless of an I/O card, the post side is still a resourse hog and a pain in the arse.

We've got 3 broadcast edit suites- fully geared- and we refuse to use it until it has native support.
post #7
17 September 2009, 11:31 UTC#7
QUOTE(ELLIOT @ Sep 17 2009, 11:06 AM) [snapback]558868[/snapback]

R3D files are a pain in the arse, there's no native support.

If you have an online edit suite- regardless of an I/O card, the post side is still a resourse hog and a pain in the arse.

We've got 3 broadcast edit suites- fully geared- and we refuse to use it until it has native support.



Well I agree there wasnt much native support to begin with, or atleast to only a few third party companies. But there red native support for pretty much every editing system now.

For those interested in seeing the quality of red. here are some trailers from filmakers/directors I know, all shot on red:

http://www.youtube.com/watch?v=wf9IA4laWwQ

http://www.youtube.com/watch?v=kWfFfPMLXdU...feature=related

http://www.youtube.com/watch?v=s2jyZ0-Y9sM

post #8
17 September 2009, 11:52 UTC#8
I wasnt aware FCP can edit r3d files natively. Is it the new FCP?
post #9
17 September 2009, 11:53 UTC#9
QUOTE(ELLIOT @ Sep 17 2009, 12:52 PM) [snapback]558871[/snapback]

I wasnt aware FCP can edit r3d files natively. Is it the new FCP?


Pretty sure its free to download, but you have to have 6.05 or higher to run it.

EDIT: wouldn't be surprised if its already inter-grated with the new FCP studio aswell.
post #10
17 September 2009, 11:57 UTC#10
I thought it was still only importing the r3d files as the _M.mov files. So you're still only editing off the reference files, which is extremely restrictive.

I may be wrong. But I'm pretty sure you still cant drag and drop r3d files into FCP.
post #11
17 September 2009, 12:13 UTC#11
QUOTE(ELLIOT @ Sep 17 2009, 12:57 PM) [snapback]558874[/snapback]

I thought it was still only importing the r3d files as the _M.mov files. So you're still only editing off the reference files, which is extremely restrictive.

I may be wrong. But I'm pretty sure you still cant drag and drop r3d files into FCP.


I dont know if they have introduced native drag and drop on the new studio, but your right about the plug in for older version of FCP.

Regardless I really dont think using it wrapped up or as a 422 codec is that restrictive. And anyway Color has also got full R3d native integration now, so would imagine FCP is the same, but I think this is restricted to the new studio.
post #12
17 September 2009, 12:19 UTC#12
QUOTE
Regardless I really dont think using it wrapped up or as a 422 codec is that restrictive.


If its 422 that means its not native. You've got to transcode everything. And reference files are restrictive. You cant even do a cross dissolve.

QUOTE
And anyway Color has also got full R3d native integration now, so would imagine FCP is the same,


Not too concerned about Color, but again, I dont think you can drag and drop r3d files into FCP. ie: Its not native.

post #13
17 September 2009, 12:23 UTC#13
I know 422 isnt native. But its a pretty revolutionary codec, and its unlikely you would have to deliver something that would actually need a higher image quality.

But if color can edit native red footy in the new FCP studio (up to 4k I beleive), then it wouldn't make a huge amount of sense if FCP didnt.
post #14
17 September 2009, 12:26 UTC#14
QUOTE(Dex @ Sep 17 2009, 11:23 PM) [snapback]558879[/snapback]

I know 422 isnt native. But its a pretty revolutionary codec, and its unlikely you would have to deliver something that would actually need a higher image quality.

But if color can edit native red footy in the new FCP studio (up to 4k I beleive), then it wouldn't make a huge amount of sense if FCP didnt.


Yeah, I know 422 is great. But as you know for broadcast- you wouldnt online with it. We only deliver as 10bit uncompressed onto digi to networks.

I know it doesnt make a whole lot of sense you cant drag and drop r3d's into FCP and edit. Thats why I'm saying its a pain in the arse.
post #15
17 September 2009, 12:29 UTC#15
Surely if you use the wrapped up quicktime files for an offline, you can online in an Uncompressed 10 bit workflow? and FCP will reference the native files? If not then yeh thats finishing out the window.

But as I said Im pretty certain new studio can do it, so check it out my person without milk.
post #16
17 September 2009, 12:35 UTC#16
NERD FIGHT!! Image file not present in the recovered backup
post #17
17 September 2009, 12:35 UTC#17
QUOTE(Dex @ Sep 17 2009, 11:29 PM) [snapback]558881[/snapback]

Surely if you use the wrapped up quicktime files for an offline, you can online in an Uncompressed 10 bit workflow? and FCP will reference the native files? If not then yeh thats finishing out the window.

But as I said Im pretty certain new studio can do it, so check it out my person without milk.


Yes, you can online to anything- but again- if you're editing with _M.mov reference files its restrticive. You've got more flexibility with h264 which is really saying something.

Bottom line, I'm sorry but you're wrong - You cant drag and drop r3d files into FCP. Even with the new FCP.

ie: There's no native r3d support. See first post.

You can talk about transcoding and onlining all you want, but without native r3d support, its SHIT.
post #18
17 September 2009, 12:59 UTC#18
QUOTE(nickstatler @ Sep 17 2009, 01:35 PM) [snapback]558882[/snapback]

NERD FIGHT!! Image file not present in the recovered backup

hahaha! Image file not present in the recovered backup Image file not present in the recovered backup Image file not present in the recovered backup
post #19
17 September 2009, 14:46 UTC#19
Man

RED ONE (BODY ONLY) - $17,500

could buy me 3-4 cars for that much out her in the woods.
post #20
17 September 2009, 16:00 UTC#20
Imagine if the whole forum was filled with technical debate.

what a nightmare
post #21
17 September 2009, 17:54 UTC#21
alright cool, I know the body itself is a gang of change, but I know some people who wanna invest in getting this cam, or something similar to shoot a wwii flick
post #22
17 September 2009, 19:07 UTC#22
QUOTE(ELLIOT @ Sep 17 2009, 01:35 PM) [snapback]558883[/snapback]

QUOTE(Dex @ Sep 17 2009, 11:29 PM) [snapback]558881[/snapback]

Surely if you use the wrapped up quicktime files for an offline, you can online in an Uncompressed 10 bit workflow? and FCP will reference the native files? If not then yeh thats finishing out the window.

But as I said Im pretty certain new studio can do it, so check it out my person without milk.


Yes, you can online to anything- but again- if you're editing with _M.mov reference files its restrticive. You've got more flexibility with h264 which is really saying something.

Bottom line, I'm sorry but you're wrong - You cant drag and drop r3d files into FCP. Even with the new FCP.

ie: There's no native r3d support. See first post.

You can talk about transcoding and onlining all you want, but without native r3d support, its SHIT.



I havent even looked in to the new FCP Studio, I was just mastering some digis the other day and heard some people at the studio say that they were introducing color to have full native red support, and presumed they would have introduced it into FCP aswell. As that would make sense as not being able to edit natively has been an issue for a long time that practically every other editing software has overcome. If thats not the case then that sucks. Im not wrong, as I was never telling you I was right, just telling you what I heard and telling you to look into it. You found out it hasn't, which has saved me looking into it, and weve left a trail of information some right some wrong for people to soak up if their interested in it, which is what this thread is basically for.

So what Im saying is I kinda enjoyed that little chat there.

I learn everyday.

Oh yeh am Im baked, incase that isnt clear enough.