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Idea For The No Mercy Fighting Game

7 posts · page 1 of 1

post #1
05 October 2006, 01:31 UTC#1
Here is an idea im playing around with reguarding the stand alone game im working on.


What if, instead of using the special meter purely for specials. Why not have new moves become available as your meter rises?

So it would look like this......

Level 0
All basic moves
One projectile or some kind of equal attack

Level 1
All basic moves
Another type of projectile to add to the previous one (or an stronger version of the original)
access to more moves by using back and an attack

Level 2
All previous moves
The ability to press forward and an attack to have an even bigger library of moves.
A few more special attacks

Level 3
Access to all level 1-3 moves
A one hit kill type move that removes all special levels, so if it hits, person is dead, if it is avoided, other person now has the advantage.


This can create more of an agressive type of gameplay, with the possibility of a quick turn around by the losing player.

The only trickey part I see is creating a decent balance between how fast your special meter grows compared to the players health, so idealisticly you reach level 3 by the end of the match.

The only move that would take the special meter away is the super kill move.

Any suggestions? comments? ideas to further expand upon it?
post #2
05 October 2006, 14:54 UTC#2
Sounds like you got it planned out well. I like the idea you just pitched though.
post #3
05 October 2006, 17:27 UTC#3
sounds pretty good. I like it.

and hey, you should put as a fighter the mexican guy that trizz punched. ha
post #4
05 October 2006, 17:50 UTC#4
I suggest Moody be one of the bad guys. If you'd be allowed to use his image and likeness in the game.
post #5
05 October 2006, 18:39 UTC#5
I think you guys should have match were whoever cuts the other guys head off wins.
post #6
05 October 2006, 19:40 UTC#6
Yeah thats a great idea, I suppose the more hits you instill on the other opponent would obviously heighten your special meter... so obviously the more you go into attack I'd assume thats proportional to the more you'd get hit, which balances out the increase on your special meter with your life... ideally if you use the equation of hits=special points on the meter, the life/special would create an equilibrium on its own, its worth a test run eh??
Best of luck, this is an amazing endeaver!
SWYD!
-Bruce
post #7
05 October 2006, 21:26 UTC#7
QUOTE(whitepicketfence @ Oct 5 2006, 02:39 PM) [snapback]389034[/snapback]

I think you guys should have match were whoever cuts the other guys head off wins.

nah, they should have a match cutting your head off :biggrin: