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I modeled myself :)

35 posts · page 2 of 2

post #31
30 April 2006, 15:40 UTC#31
Facegen works quite simply:

Ideally you take 3 photos, one front view and two side views.
Then you define important common points like lips, nose etc.
After that you let the prog analyze the photos and you can watch the head taking shape from a general form to the photos appearance. The process needs quite a long time, dependent on the photo size and the CPU power.
The program tracks the defined features and tries to match all other contours to the photos.
You can also tell the programm to extract the textures from the photos you provided.
post #33
30 April 2006, 20:31 UTC#33
Thats weird....your name isnt on the Members list dude.

You work in a different section?
post #34
30 April 2006, 20:35 UTC#34
Nice, moldytoaster!

I see you're using planes only. Does Ulead3D support bezier patches or polygon modeling? You should try some program that supports this.
I like the model. Try to adjust the textures. You shouldn't model the white markings on the playing fields etc. Texture them.
Have you tried Blender before?
Maybe you should model the terrain in Blender and import it into Ulead3D.
The only thing you need now is some nice lighting setup.

Keep it up! Good work.
post #35
30 April 2006, 20:38 UTC#35
QUOTE(Extazy @ Apr 27 2006, 06:23 PM) [snapback]323809[/snapback]

I work on lightwave 3d

this is me

remmember its only the first stage there will be much more detailing soon

External image not preserved — inspect source: http://img119.imageshack.us/img119/8167/img11013qr.jpg

I got a haircut btw

QUOTE(Uncle Gareth @ Apr 27 2006, 10:17 PM) [snapback]323806[/snapback]

Fucking ace man. You gonna start developing games then? :happy2:


I already am ;)

http://www.conflictomega.com

you kinda look like Elliot

but that's pro dude

P.S... that web site says it's HTML 4.01 compliant, but it actually has 80 errors.. hahaha
http://validator.w3.org/check?uri=http%3A%...ictomega.com%2F

just the geek in me