post #1
22 April 2006, 18:54 UTC#1
Hi!
I'm a member of the Conflict:Omega gamedev team since Sept. 2005. We're constantly searching for talented texture artists, mappers, 3d-modelers, level designers, concept artists, storyboarders, programmers etc.
I'm working as a 3d-modeler for high-polycount objects.
Some of my works you can find in here at HGF:
http://homegrownforums.com/index.php?showtopic=12220
C:O will be a MMORPG playing in a post-apocalyptic America. The Idea might not seem very original, but we'll have some cool new features as advanced AI for the NPC's and game-in-game features like car races, fighting arenas, hacking, etc.
The game is developed from scratch, not another game-mod!
We're using the Lawmaker Engine of Darkroom Studios: http://www.darkroomstudios.com/
If you are interested, not only as a contributor, but also as a gamig enthusiast, take a look at our website:
http://www.conflictomega.com
Thanks for your interest!
al'be:do
I'm a member of the Conflict:Omega gamedev team since Sept. 2005. We're constantly searching for talented texture artists, mappers, 3d-modelers, level designers, concept artists, storyboarders, programmers etc.
I'm working as a 3d-modeler for high-polycount objects.
Some of my works you can find in here at HGF:
http://homegrownforums.com/index.php?showtopic=12220
C:O will be a MMORPG playing in a post-apocalyptic America. The Idea might not seem very original, but we'll have some cool new features as advanced AI for the NPC's and game-in-game features like car races, fighting arenas, hacking, etc.
The game is developed from scratch, not another game-mod!
We're using the Lawmaker Engine of Darkroom Studios: http://www.darkroomstudios.com/
If you are interested, not only as a contributor, but also as a gamig enthusiast, take a look at our website:
http://www.conflictomega.com
Thanks for your interest!
al'be:do
